![]() Branding Ward: Increased trigger and explosion radius slightly.Flaming Hounds: The projectile now loses more of its forward momentum when colliding.You can now travel between the different hub areas with a travel service.Added two new drinks: The Smirking Shopkeep and Snake Blood.Fixed First Aid not healing the correct amount.Fixed imp spawning with an offset that could place him in a wall in Moon Temple.Fixed some flickering tilesets in Moon Temple.Fixed an issue where you could stuck behind the door at the last boss in Moon Temple.Fixed issues where you could stuck in great threat rooms in both act 1 and 2 in Moon Temple.Added missing blueprints for new Moon Temple items.Fixed a glass walk not spawning correctly.Fixed some mistakenly placed destroyable secret wall parts.Waning and Waxing Crescent can now be found in all dungeons, still requires completion of Moon Temple.Walking pet now moves a bit better and can now teleport to the player in some cases.Beating a dungeon in a multiplayer game while dead now revives mercenaries instead of incorrectly marking them as dead.Arena now always gives 5 swords when beating it with a mercenary.Fixed issue with deleting mercenaries from ledger.Mercenaries now start with the squire pet selected.1.25.2 Chests, Item Balance, and Recategorization.1.12.3 Gameplay Adjustments and Balance.1.12.2 New Features added to the Base Game.1.12.1 New Features included with the Pyramid of Prophecy DLC. ![]()
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